Fabio Sergio - From Collision to Convergence: or how I learned to stop worrying and watch TV on my mobile phone - video on how to deliver it to mobile devices - where the consumer is completely engaged in the experience - Where is big brother - content that is true to the medium - always on-ness - there is always something new happening - nobody tells you how long the experience is - action can be a video call away - attention switches between context and content, repeatedly and quickly - moved from info-snacking to info-flow - collision between uses and modes (tv, computer, phone, etc) - group snackish content in related streams - tie use relationships with similar recommendations for various media ---------- Adam Greenfield - - Guidelines - default to harmlessness (hippocratic oath) for physical, psychic, and financial safety - psychic (emotional) important also - standards for self-identification - seamlessness is not nescicarily a "good", we should be able to see there are information is and where it is going ------------- Ben Cerveny -- The Growth of Soil - Break down of materials - metadata is much the same, each of the elements provide a flexible platform - self-organization of these components allow for building the with the metadata - the hackability of information is central to how we use the interrelationship of metadata - Structural information: begin seeing patterns of evolution of the information in to different kinds of flower (object) - Can breed your own searches based on patterns of success for each user - there is complexity of tending a garden, there are many that are not intimidated with the complexity of tending the garden, which are the Martha's ------------ Chris Heathcote - location location location - relevance and context is the richness ----------- 2 related projects: * Time that land forgot - A project in collaboration with Even Westvang (http://www.polarfront.org) - Made in 10 days at the Icelandic locative media workshop, summer 2004 - Had the intention of making photo archives and gps trails more useful/expressive - Looked at patterns in my photography: 5 months, 8000 photos, visualized them by date / time of day. Fantastic resource for me: late night parties, early morning flights, holidays and the effect of midnight sun is visible. - Looking now to make it useful as part of more pragmatic interface, away from the abstracted visualization prototype: elasticspace.com/timeland info: elasticspace.com/index.php?id=50 * Marking in urban public space - While all this mapping visualization work, have also been mapping stickering, graffiti, stencilling and flyposting - Currently interesting and relevant in relation to the interest in digital spatial annotation, and questions around spatial memory - Visibility: contrast, monochromatic, patterns, bold shapes, repetition - Patina: history, time, decay, degradation, relevance, filtering - Physical tags: residue of physical objects: interesting because these could easily contain digital info - Adaptation and layout: layout is usually respectful, innovative use of dtp and photocopiers, adaptive use of sticker patina References Graffiti Archaeology, Cassidy Curtis otherthings.com/grafarc Street Memes, collaborative project streetmemes.com Spatial annotation projects list elasticspace.com/index.php?id=35 Nokia RFID kit for 5140 phone nokia.com/nokia/0,,55739,00.html Spotcodes, High Energy Magic highenergymagic.com/spotcode ÒMystery Meat navigationÓ, Vincent Flanders fixingyourwebsite.com/mysterymeat.html RDF as barcodes, Chris Heathcote undergroundlondon.com/antimega/archives/2004_02.html Add: street narratives project, yellow arrow, etc. N Add reference to Bristol removing flyposters. ----------- Dan Hill -- Self-centered Design: How the Net is Changing Design Practice - design hackability - usability has distracted people, at the expense from usefulness (is the product useful) when looking at whether it works - audioscrobler - amateur design (veen) and situated software (shirky) - observer interoferes with the observation - social software exposes the usage, while capturing - earlier adopter's are setting the patterns of these social tools, which may not represent - social products have the ability to have social meaning (good and or bad) - designers are most helpful when building adaptive design - designer as translator - social tools are best done with accountability (keeping and account of the process/system) - design changes from (mike k) from innovative to mature product -- eBay can not make drastic design changes because of a large user base that has set expectations and set patterns - (molly) irony is difficult outside personal social space, tools can misrepresent the richness and context at the least, and just providing a wrong sense of self ------------- David Erwin -- The Funnel - how to communicate with others, as an interaction designer - if people are not talking about the interface when in user testing, the design of the interface is going well - Linear flow of how users get to information, use these flows to determine options available - Expanded interaction flow models using options and serial optional ------------ Jack Schulze - Looking and mapping - brilliant ------------ John Poisson -- The Strech-Time Conundrum - Japanese game of hikiru donugu (/) - enculturates building perfection in the engineering process not a creative process - verbal Japanese is rather simple, but written Japanese is difficult - learning written Japanese raises the acceptability of of pain for complexity ---------- Matthew Ward - Questions Concerning the Commodification of Space - the invasion of space by new, digital, mobile, communication technologies is inevitable - Clinton changed the course of location by pressing a button to descramble GPS to create publicly available fine grained location - moving away from location based services (find me a pizza) - open for interesting technologies and unknown uses - social space is a social product - henri lefebvre - there is a fine balance when designing to open the interface or design for controlled experience ----------- Mike Kuniavsky --Talking, walking and chewing gum: the complexity of life and what it means for design - Ubicomp is a set of specific values - see Mikes Big List (http://www.petebarrwatson.com/wiki/index.php?pagename=MikesBigList) - commoditization of devices makes information cheap and plentiful - this has shown the world how complex the world really is - complexity is replacing simple rules [does complexity mean we have not found the patterns yet?] - we are waiting for the next framework - there were 300 years between Joi Ito and Issac Newton - it is important to name - embrace the leading edge and communicate it to the masses - time to embrace complexity - design incentive for thinking about complexity management - complexity is the bright light, we should not turn away from it, run to the light of complexity ------------ Molly Wright-Steenson - All Hail the vast comforting suburb of the soul - city's are sexy, which gets a focus for mobile computing and pervasive computing - 46% lives in a suburb - our assumptions for america are suburban (for persona) - exurbs are reading "the purpose driven life" - look at "building suburbia" - suburbs are Mayberry's with blackberries - Anthony Townsend's thesis ------------ Nils Wolf -- Introduction to JXTA - works across devices, mobile devices to workstations and servers - central server is rendezvous peer - privacy/security is available for the network sharing, but ethical restrictions are not available ------------ Stefan Smagula - Teaching and Writing About Interaction Design - Turing machine from toilet paper, post-its and a die ----------- Peter Barr-Watson - Mobile Flash, no J2ME - Flash-lite is new Macromedia player - "flash on mobile makes a lot of sense", but macromedia does not get it - flash on mobile is a java killer - java developers are expensive - interactive application pulling in live data (currency conversions on live rates) - the development time for the same currency converter would be one hour in flash, but one day on Java - flash-lite 1.0 was first released in Japan, but it mostly did animations and was just very basic - was limited, but Disney Japan first used this on i-mode - flash-lite 1.1 released and now does I/O data as well - full interactive applications and games are now available - available on Symbian 65 - marketing is fucked up, only licensing and delivering to enterprise and not to the individual - built right into the phone api so it has robust capabilities - there are some limited functions, backlight and some camera limitations - could do streaming - could easily do the same type of sports interface as the World Cup flash interface - Flash 8 will have some mobile authoring capability and some Sorensen capability (?) - reality from device to device is there is a lot of consistency - Adobe is going mobile with SVG-tiny and the player is available - Macromedia is closed/proprietary, Adobe is open - SVG-tiny is lacking an interactive capability, but there is a scripting language coming into play, with in one year it will be a strong competitor - Next version of GoLive is incredible for XHTML for mobile ----------- Peter Boersma -- STUX: a User Experience Add-on to a Software Design Methodology - EzGov design methodology - EzGov officially uses RUP (a template for processes), but - RUP is not enough as it is not usable in the exerexperience area or any non-technical model - EzGov built their own tool as an add-on for RUP, this is hte informaiton architect, visual design (added usability, interaction design, etc.) needed screen flows and other deliverables that are needed - Built Standards for UX (StUX) - deliverables diagram and descriptions - map deliverables to RUP phases *deliverables* and *relationships* - still uses standard RUP artifacts - Use Cases, etc. - added roles to the RUP process, some of the roles overlap - allows same vocabulary for deliverables and process - most of the work falls into RUP supplementary spec, because it is not technical, but it becomes too large to fit in the sup specs - need to show metrics as a future item ------------ Remon Tijssen --Dynamic Behaviors, Tactility, and Graphics - Flash goodness ---------- Sanjay Khanna - The Future Human: Who Designers be Designing For? - what is the state of the future? - hopes? - fears? ------------ Matt Jones - The Long Now of RFID - ubicomp is possibly a 100 year problem - mobile is about being in the world rather than being in the screen - Nokia is bringing touch technology in to their phones - just released active cover with NFC (they can contain macros) - tags contains the information - as people put their meaning on things, there can be multiple meanings of things and this is where things get interesting - WWF Sustainability of the speed of light ----------- Matt Webb -- Neuroscience and Interaction Design - directional stimulus triggers a directional response - people follow human gaze direction responses not robot eye responses - neuroscience has held up what was in psychology - "what to do with too much information is the great riddle of our time" timo