Off the Top: Design Entries

Showing posts: 46-60 of 100 total posts


12 June 2005

Designing with a Solution is the Problem

I finally put my finger on it. There has been growing frustration within me with where I work and as well with some of the leaders in the web design community of late. The problem and the solution has been known to me, but scattered in pieces and I did not pull all the pieces together until today. Why today? Well, it took a little doing, but I finally got my hands on this month's issue of Fast Company - June 2005, which I had been subscribed to until the May issue. It took a little bit of time to track down the issue as it was to the point in the month when the next months issues are getting put out. But, having that issue in hand (having read some on-line) I stumbled across my tipping point in the Be Cooler by Design column. I did not make it past the fouth paragraph when it hit.

It Begins with a Canyon

The paragraph has a header, "Show Them the Canyon" and discusses a designer at Ford, Giuseppe Delena, who would say, "Don't tell me you need a bridge, show me the canyon!" This was aimed at marketing people who would ask for specific design solutions, but not explain the problem.

That is my tipping point. Having to start with somebody's solution to design problems (most often solutions to the wrong problem). Not having the problems put forward, but an answer. An answer without anybody showing their work to how their arrived at the solution. For nearly four years I have been working, for the most part, with the end results of the work of others who started with a solution and worked that as a starting point, while never considering the problem (or in nearly all cases the multitude of problems they needed to solve). They did not understand the problems nor do they understand or know the standards and requirements that their end result must meet. Lastly they do not understand the medium in which they are working. In short it is a string of considerable messes that our team deals with continually. The sad complication is this is taxpayer money being spent (often quite nice sums) for end products that require incredible fixing to meet minimum standards and be usable on the web.

It is not my direct customer, who is in the same boat I am in as we support him (and he is one of the very few that really get what they are doing), but the "customer service" management and the management signing off on these projects that have become the problem. With the web, the business customer is not always right, the user is, as without the user their is no business customer. In our situation, by-and-large, the web being built is using what works for print and for multi-media, neither of which are solutions for text on the web. The business customer requires solutions for the wrong medium, which (as those who have sat through usability test find out) the tan text on brown background and all of the animated bits make using the information as is it is intended, nearly impossible.

Designers Must Explain Design Better

In part the design world is to blame as we have done a very poor job of educating the rest of the world as to what we do. We solve problems. We have spent an inordinate amount of time on learning everything we can about our medium, how people think, how people interact with our medium, how people interact with their devices (desktop, laptop, PDA, mobile, etc.) as they are all different, how to organize and structure for people interacting with what we design, how to build for people to give them freedom to choose the solution that is best for them, how to build for ease of use by people, and how to build for people to easily reuse what we provide (the list goes on). Yes, it is not a short list and I do not know a good designer who will truly claim they are done learning all of these aspects. We know what works best with everything we do know for the problems before us and we test everything we do and we iterate through our designs while always striving to make things better. Every designer I know loves to show how they got to their solution and document it for others to do, as their joy in designing is not repeating, but problem solving and innovating to better solutions. As designers we are always trying to learn what others do, so the good designers share in as much detail so others may learn what to follow and what to modify for even better solutions down the road.

In my current situation the lack of time to document and show our work is a major problem. The lack of documentation (or deliverables) is part of where the problem lies with the problems up the food chain (not that there are skilled designers or people that would understand up the food chain). If we had the time to show our work we could hand it to those at the beginning of the process so we could get better products with fewer problems when we receive them (although it is a very rare occasion that any of what we have produced for these purposes is ever followed). Many of the places up the food chain have sold a bridge with out ever seeing the canyon it is just a cookie cutter. It is rare when we get to solve the problems, either at the beginning or the end, we just get to fix it so it will just pass the minimum requirements, which are horribly low.

Understand and Explain the Problem First

This frustration has also flowed over to the web design community of late as there is excitement in the web community again. The excitement is not bad, actually it is great. But some of the new solutions are being framed as new wonder solutions without framing the problem they are solving. In the world of design (as it is with many other things) it is a realm where the answer to most every question is, "it depends". What is the solution? It all depends on many factors in the problem. Teaching how to understand problems and to walk through the decision process to get to the solution (or more correctly, one of many possible right solutions) is what raises the profession.

What has been happening of late in the web design/development community is looking at solutions that may be terrific implementations for a certain problem in a set environment, but proclaiming what is new is "the new way". For those that are not good designers or even designers at all, this approach reaches a problem point very quickly. It was not long after XMLHTTPRequest was coined AJAX that customers, and those I advise from farther away, started asking for their solutions to be AJAX. There are right places for AJAX, as it is just one of many solutions for problems where it may be one of the solutions. It is quite similar to aura around Flash as a solution, but AJAX has its benefits and detractors when compared to Flash.

Where the problem around the AJAX solution got tough was when AJAX was tied to a whole new exitement around the web. It was at this point the AJAX solution was being demanded from customers. I was hearing if from many corners, this great solution touted, was for customers the only way they would accept their final products. AJAX had quickly become the cure-all in customer's eyes, much like Flash had years before.

Our Responsibility

What we have to realize as designers, is people do listen and people want to believe there is one simple solution for all of their web problems, all of the information problems, etc. We know there is not a simple solution as of yet. In fact the digital information world is far more complex than it ever was, as Europe and Asia will attest, with the influx of mobile handheld use. (Europe and Asia have things a little better than the U.S. right now, as they have much less of a population that believes build for desktop (including laptop) solutions is the one way all design is heading.) Europe and Asia understand the world is far more complex and information far more useful when it can be used in context on a mobile device. The expanding of the devices and the realm of possibile solutions with their benefits and detractors across the many variables we monitor componded the problems we are solving. Simplicity is many designer's goal, but getting there is ever harder today and we must embrace the complexity (thank you Mike for turning that light on for me) and work through it. We also need to communicate the complexity to our customers so everybody understands it is not as simple as it seems.

It is this complexity of convergence around devices is also compounded by the flood of information people are experiencing, which is what has me loving the work I get to do around the Personal InfoCloud (and the Model of Attraction and folksonomy that are intertwined with it). This work is satisfying as it is not only defining the problems and working through possible solutions, but more importantly laying out frameworks to design and build solutions that others can use. There are increasingly people (who may become customers) that are coming and asking the right questions from the right perspective around the Personal InfoCloud, which may be another reason I really like working on it (we all love people asking smart questions). People are asking how to cross their canyon while describing the canyon and many times showing me the canyon they would like a solution designed for.

I think we all know what the next step is. It will not be happening tomorrow, but every day that passes makes the frustration that much worse. Knowing there is one point around which much of my frustration revolves may help me deal with it better.



29 May 2005

Response to Usability of Feeds

Jeffrey Veen has a wonderful post about the usability of RSS/Atom/feeds on his site. I posted a response that I really want to keep track of here, so it follows...

I think Tom's pointer to the BBC is a fairly good transition to where we are heading. It will take the desktop OS or browser to make it easier. Neither of these are very innovative or quickly adaptive on the Windows side of the world.

Firefox was the first browser (at least that I know of) to handle RSS outside the browser window, but it was still done handled in a side-window of the browser. Safari has taken this to the next step, which is to use a mime-type to connect the RSS feed to the desktop device of preference. But, we are still not where we should be, which is to click on the RSS button on a web page and dump that link into ones preferred reader, which may be an application on the desktop or a web/internet based solution such as Bloglines.

All of this depends on who we test as users. Many times as developers we test in the communities that surround us, which is a skewed sample of the population. If one is in the Bay Area it may be best to go out to Stockton, Modesto, Fresno, or up to the foothills to get a sample of the population that is representative of those less technically adept, who will have very different usage patterns from those we normally test.

When we test with these lesser adept populations it is the one-click solutions that make the most sense. Reading a pop-up takes them beyond their comfort zone or capability. Many have really borked things on their devices/machines by trying to follow directions (be they well or poorly written). Most only trust easy solutions. Many do not update their OS as it is beyond their trust or understanding.

When trends start happening out in the suburbs, exurbs, and beyond the centers of technical adeptness (often major cities) that is when they have tipped. Most often they tip because the solutions are easy and integrated to their technical environment. Take the Apple iPod, it tipped because it is so easy to set up and use. Granted the lack of reading is, at least, an American problem (Japanese are known to sit down with their manuals and read them cover to cover before using their device).

We will get to the point of ease of use for RSS and other feeds in America, but it will take more than just a text pop-up to get us there.



26 May 2005

One Less Wonderful Merchant

Ismail Merchant has died. He and James Ivory's creations on films were magic. I clearly remember seeing A Room With A View at the Elmwood Theater in Berkeley, California when it came out. I later saw the film in Oxford, England at the Penultimate Picture Palace as well as on video tape there. The experience watching the film in two different cultures drew me to the film even more. In the U.S. the film was a period piece, but in Britain it was more of a romantic comedy. The film holds up to many watchings revealing details that may have been missed prior (opposed to the book, which has one good reading in it at best). It was this film that not only made me a fan of the Merchant Ivory productions, but made me a better fan or critic of the medium itself.

I have always enjoyed the interviews with Ismail as he adds depth and care to his creations. I believe that it is this care that should be poured into all of our creations and craft of our hands, mind, and soul.

Peace



27 April 2005

Opening Old Zips and Finding Missing Passion

Tonight I finally got my old USB Zip drive to work with my laptop (I have not tried in a couple years) and it worked like a charm. I decided to pull most of the contents of my old Zips into my hard drive, as it is backed-up.

I started opening old documents from a project from four and five years ago and the documentation is so much better and detailed that what I have these days. The difference? Focus and resources. On that project I was researching, defining, iterating, and testing one project full-time. I was working with some fantastic developers that were building their parts and a designer that could pulled everything together visually. We each had our areas of expertise and were allowed to do what we enjoyed and excelled at to the fullest. Our passions could just flow. The project was torn apart by budgets and politics with the real meat of it never going live. A small piece of it went live, but nothing like we had up and running. But, this is the story of so many killer projects and such is life.

What is different between now and then? Today there is no focus and no resources to develop and design. I am in an environment overseeing 2,000 projects a year across 15 funding areas (most of the work done centrally is done on 5 funding areas), it is project traffic management, not design, not research design, not iterating, just balancing high priority projects (mostly it is 9 of us cleaning up others poor work). The team I work with is fantastic, but we have few resources (mostly time is missing) to do incredible work.

The looking back at the volumes of documents I wrote laying out steps, outlines of design elements, content assessments, schematics, data flows, wireframes, and Flash animations demonstrating how the finished tools would function I realize I miss that, deeply. I miss the passion and drive to make something great. I miss being permitted to dream big and solve problems that were untouchable, and best of all, go execute on those dreams. When I see members that made up that old team we reminisce, much like guys do about high school sports champion teams they were on. We had a great team with each of us doing what we loved and changing our part of the world, the digital world.

It was in that project that the seeds were planted for everything I love working on now. Looking at old diagrams I see hints of the Model of Attraction. I was using scenarios around people using and reusing information, which became the Personal InfoCloud. These elements were used to let others in on our dreams for that project and it was not until my time on the project was winding down (or there was no desire to move more of the whole product live and therefore no need for my skills) that I could pull out what worked well on project that made it special. Now others are getting to understand the Personal InfoCloud and other frameworks and models I have been sharing.



18 April 2005

Adobe Buys Macromedia

Adobe buys Macromedia was not the news I wanted to wake up to this morning. My sole issue is competition, as with out these two competing there is little push to advance. This is not a huge surprise, as many rumors the last few years that Macromedia was on the block (most were expecting Microsoft to buy it and then spin out ColdFusion and the application tools to an outside buyer).

If this goes through, we have Dreamweaver/HomeSite as the dominant web development tool (it is making great strides towards standards compliant development and GoLive needs much more work), desktop publishing is Adobe only, market share of image editing and creation (Photoshop and Illustrator) go to Adobe, application development goes to Macromedia with ColdFusion, then we have the tough call with Flash and SVG. Flash is dominant, but SVG is open and Flash lite (for mobile) has really upset many developers as the player is up to the carrier and phone maker to deploy, not the content creator. This last step has really pushed many Flash developers away from Macromedia as they work to focus on mobile. Rumors that Adobe was working on a SVG mobile tool with open deployment had many developers for mobile really excited.

My hope would be for Macromedia customer service and pricing and Adobe Premium Suite with Dreamweaver and Flash thrown in for a well rounded package.



12 April 2005

Entering the Bubble

Today my copy of John Thackara's In the Bubble: Designing in a Complex World arrived. I have read through 10 pages so far and it seems like it may live up to what I had hoped it would, my next book I obsess over. The last book was Digital Ground. Digital Ground took rough edges off many of the ideas I had been working through for a few years. It also extended me limited view to a much broader horizon. It is with this expectation that I read In the Bubble.

I will keep you apprised of my adventure through the pages.



Crunch Time, as Usual

We are quite busy with articles, summaries, presentations, and e-mail these days. We have ideas and projects that need to get out of our heads on in to some functional space. Again we are looking for about 6 more hours in each day, that would do it. The other option would be to rearrange things we already have to put better focus on the stuff that will help the people who get it design and build for those that don't get it and shouldn't need to get it. What are we talking about time spent on the wrong things and working to spend time on the right things. What are the right things? We will tell you once we have time to knock some of them out.

Cryptic? It will not be once we have the key to set all of this free.



14 March 2005

SXSW and Solipsism Presentation

I am having a great time at SXSW Interactive. I am heading back home this evening and will truly miss the remainder of the festival (it truly is a celebration of the web and digital design).

Yesterday I spoke on the panel, How to Leverage Solopsism. My slides for the session focussing on Personal Information Management (1.14MB PDF) is available.

I have has so many wonderful conversations. Please keep in touch and lets keep the conversations going.



28 February 2005

Jef Raskin has Passed Away

In sadness and condolence to his family, Jef Raskin passed away. Jef was an inspiration to nearly every designer and developer, by helping us to aim to make products that were intuitive and extremely useful. It is my hope that is vision lives on in the lives and minds of all those he inspired and still inspires.

Peace.



16 February 2005

Nietzsche on Design?

From Nietzsche (found in Dwell Magazine March 2005)

When one has finished building one's house, one suddenly realizes that in the process one has learned something that one really needed to know in the worst way -- before one began

This quote was really heartening as it applies to architecture and construction, which are far older than web design or any of the elements that are components of getting to that end. A relatively young profession, such as web design or even digital design or software development hits this exact spot in nearly every project. This could be why we love the iterative process and capturing and building upon lessons learned. We also read incessantly about everybody else's endeavors so we can learn before we design and then build.

Jason Fried posted Getting Real, Step 1: No Functional Spec, which makes a lot of sense in this iterative design perspective. I have done a few projects (not in a few years) that worked in this direction and we got into a prototype rather quickly, which we learned from as we went a long. We built things in a modular method, so that we could throw out small pieces or everything (we never had to throw it all out).



28 December 2004

Information Waste is Rampant

Fast Company published costs facing business. The top four relate to poor design and information use: Poor knowledge harnessing ($1.4 Trillion); Digital publishing inefficiencies ($750 billion); Data quality problems ($600 billion); and Paper-based trade processes ($400 billion). That is 3.15 Trillion U.S. dollars down the tubes with no benefit.

The solutions are not that difficult, but everybody seems happy to use the rear view mirror to view the future.

Christina stated, "What me worry" about design and business. The whole CIO is a sham as the CIO is a technology driven person, which is tangentially related to information and technology still hinders information flow if not planned for properly (more on this is coming in the near future here on this site). There needs to be a chief level position that cares about the information, the people using it, and the people who create the information. To Christina's post I responded with the following on her site (posted here so I can better keep track of it):

It seems like the 80s all over again. The focus on design in the to late 80s, mostly with unified branding and creative practices formally brought in-house. There was a lot of push around design, mostly labelled branding (nearly the exact same discussions, but slightly different terms). Much of this was around the brandhouses like Landor. The business community embraced the results and tried to incorporate the creative culture as part of their own.
What happened? The innovators were bought by large advertising or public relation firms and the firms changed their industry term to communication companies. Companies created corporate communication divisions (comprised of adversising, PR, branding, and other creative endevors) and had high level management visability.
By the early 90s the corporate environment had largely subsumed the communication into marketing and business schools that has embraced the creative mindset followed suit. Today marketing is often what trumps design and there is no creative in marketing. The creative departments by the late 90s had been gutted by the web craze. This left business types with little creative craft understanding as those driving what was once good.
It is not suprising that currently named "design" is taking off, as what was good about the creative was gutted and most companies lack central design plans. There is tremendous waste in cross medium design, as few sites are built with an understanding of the digital medium, let alone cross platform design or true cross media design. Part of the problem is far too few designers actually understand cross-platform and/or cross-media design. There is millions wasted in bandwidth on poor web design that is using best practices from the late 90s not those from today. There is no integration of mobile, with a few exceptions in the travel industry. There is still heavy focus on print, but very little smart integration of design in the digital medium. This even applies to AIGA, which is a great offender of applying print design techniques on the web. How can we expect business design to get better if one of the pillars of the design profession has not seemed to catch on?

There are large problems today and we need to break some of our solutions were have been trying to get to solutions that work. Not only do today's solutions not work today, they will not work tomorrow as they are only stop gaps. Cross-platform, cross-device, and cross-medium design solutions are needed, but technology is not here to deliver and few that I have run across in the design world are ready for that change as they have not made the change to today's world.

Today's designer focusses on getting the information in front of the user and stops there. They do not consider how this person or machine may reuse the information. There is so much yet to improve and yet the world is progressing much faster than people can or want to change to keep up. There are designers and developers who will not build for mobile (it is not that hard to do) because they do not see them in the user logs. They fail to see the correlation that their sites suck for mobile and mobile users may test once and go somewhere else for their information. The people that are seeing mobile users in their logs are the ones that have figured out how to design and develop for them properly (most have found that it is relatively inexpensive to do this). This is not rocket science, it is using something other than the rear view mirror to design for now and the future.



Tying Things Together from Design Engaged

Design Engaged is still interfering with the regularly scheduled thinking, which makes it one of the best gatherings I have been to in the last few years. It has been a positively disruptive experience. I have posted my notes on other's presentations, which are sketchy at best. The gaps can be filled in to some degree using Andrews links to Design Engaged posted presentation. Andrew also has wrangled the Design Engaged favorite book list.

I have two or three pieces that I am building essays or some other format from some of the ideas that bubbled up. Some are reworkings of some of my own ideas that have been changed by other's idea infusions and some are pure mashings of other's ideas. Now it is just finding time (as usual).



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