Off the Top: Interaction Design Entries

Showing posts: 166-180 of 208 total posts


23 June 2003

Interact Lab research papers

Department of Informatics, University of Sussex, Interact Lab, HCI papers provides offerings in: Pervasive Environments and Ubiquitous Computing - Shared Interaction Spaces; Playing and Learning - Tangibles & Virtual Environments - Collaborative Learning; Theory & Conceptual Frameworks; Technology Mediated Communication; and Interactive Art. [hat tip Anne]



3 June 2003

Social computing needs more than chat

I was awake at an hour only God, ravers, and vampires would love this morning and stumbled across Bill Thompson's BBC article about social computing needing to be more than chat. I went to bed after I read this then thought I may have dreamt the article, and did not know where I had read it. The article brings the recent hype about social software down to earth as it was and has been a discussion point in many things Internet since the late 1980s and early 1990s. Bill does suggest we may have evolved enough to discuss the social changes that are brought about in a digitally networked world without discussion of packets and protocols.

This article also jumps into the attention ideas get when published in a weblog as compared to an academic research paper. Bill's perspective is the lack of research into what has been discovered and written about previously is detrimental to social software and networking moving forward. This resonates with those who have liberal education backgrounds that have been taught to seek out the fountainhead of an idea and find what others have communicated so to build upon experiences rather than offer up a "me too" or a "that was my idea" (20 years or centuries after it was common thought).



1 April 2003

iSociety - Mobile Phones and Everyday Life

iSociety Mobile Phones and Everyday Life, is a report looks at the impact of mobile devices as they impact everyday life. Looking at how we work with mobile devices today will help us set a framework for the future.



30 March 2003

Shopshifting using a Rough Cloud of Information

Shopshifting, is a well coined term I picked up from Mike Lee and something I am doing more and more with my Hiptop. In the Model of Attraction I discuss the a "rough cloud of information" that the user has following them. The mobile device can allow the user to have access to their desired information and make well informed decisions. I often use my Amazon Wishlist to find books or media I am interested in to physically see it and verify my interest in it, or to enter a new found item in the wish list. I entered one book into my wishlist while at Powells as it was full price and a large book I did not want to carry back. I did buy it yesterday with my Barnes and Noble discount and take it home. I also use IMDB while in the video store or Blockbuster to find DVD names or other movies with actors or actresses I like.

The "rough cloud of information" does take thinking about as not all information is accessible from mobile devices, it is not easy to drop into mobile devices, nor is some of the information called what I think it should be. Users often add metadata or change the descriptors for the information. I do this often as I am not attracted to what some want to call items or information chunks.



19 February 2003

Understanding Referrer Systems

Rashmi Sinha's Recommender Systems overview on Sig-IA is a great overview of the tools used to bring information closer to those that may have an interest in that information. Essentially this gets to the heart of the Model of Attraction. Recommender Systems can provide tools that group information through links that are based on others similar interests. Finding information is what many spend much time doing. Lessening this time and providing methods to predict interests are helpful. This of course takes patterns. Patterns need a breadth of data to be useable.

In particular you may be interested in Rashmi Sinha's "Interaction Design for Recommender Systems". [hat tip Matt]



14 January 2003

Peel exposes layered storytelling

Design Interact examines the Seattle design firm Peel and their layered storytelling approach to information structures. Layered storytelling is explained:

Layered storytelling means that a site opens much like a film, with a splash of music, photography and animation, but not a lot of information. If you stay on the top level of the site, your experience is similar to watching a documentary on television. But if you click on any topic, you dive down into a more book-like experience, with long texts and additional background information. The idea is that a visitor skims along the surface until he or she finds something interesting and then digs in to read more.

This appoach provides the ability to have a one way interaction with the site as it entertains and informs, but when the user is attracted to a topic, idea, or visual cue they can interact and find out more. I have enjoyed the layered storytelling approach when I have encountered it. It does seem like it would have the same repeat user problems that other multi-media interfaces encounter, in that having to wait for load times before interacting or navigating is usually problematic. Providing an option to use the layered storytelling or providing it the first time by default (but if a user is like me and works with three or four browsers open or working from many computers, setting a cookie to track repeat use will not solve the issue).

This too is worth coming back to as it provides intamacy with the user and a topic. This can help break down some of the dry appearance of some dull topics that are difficult to unwrap, like sciences, urban planning, the history of duct tape, etc.



10 December 2002

Model of Attraction Outline - Version 1

The Model of Attraction ouline version 1 is now posted. The outline has been structured to set up a structure for filling in the blanks and providing a better strucutre for understanding the MoA. Outlines are my foundations for writing more serious works. Outlines help me find holes and provide a structure to rest content upon. This verion is largely attributed a train ride to Philly that allowed me time and untethered space to think, order, and write.

Please comment if you are so inclined. Find holes are areas that do not seem fully fleshed out enough. Thank you in advance.



28 November 2002

IA and UX organization matrix

Beth provides a matix of IA and UX organizations to join, which helps not only know the price, but also know the area of focus.


20 November 2002

BBC alters interface slightly for user

Matt Jones discusses interface tweaks used by the BBC to help the users. This frequently used elements is a rather nice idea.


11 October 2002

Quest for Customer Service

It is all about customer service these days. I left my surly and poorly communicative cable company (Comcast) for DirectTV satellite, which so far has been exceptional. DirectTV was a breaze to set up service and has answered questions along the way with ease, honesty (they had to go check to verify the correct answet), and kindness.

We has a similar experience at IKEA at Potomac Mill last weekend as we were piecing together elements for our office. The woman who was helping us there took her time explaining things we may need and may save us money. She verified we had all the parts we needed and coordinated a pick-up for us that day as well as tied missing items together from other stores to be delived a little later. She also walked us over and introduced us to another employee who was equally helpful that tied kitchen cabinets into our office plan to neatly store items above the desk. I have had a string of horrible customer service of late that this really stood out. Some of the higher-end furniture stores have offered or provided similar service, but we did not expect it from IKEA. Actually the guy at Best Buy was equally as helpful and offered the best price options when I picked up the hardware for satellite TV.

On the Web there used to be great sites that were well thought though and had great customer service. Fat Brain books was fantastic, but hit the other end of the spectrum when Barnes and Noble took over (I have had horrible experiences with B&N on-line, but their physical stores are rather good). The Verizon site is utterly miserable with no contingency planning at all. The USA.net e-mail service is horrible with out American Express customer service behind it. It seems that many of the well thought through services sites that privide what you need we gobbled up by large entities that do not care about their sites or those that use them.

I still love Amazon as they still have a rather well thought trough service and their customer service is nearly always very good to excellent. I have had excellent service and support from nearly every Apple site or related site I have run across. The Apple store are great, but so are the Apple local stores. The understanding of the product and the people is lost at PC based stores, there is no passion or caring in the PC community, or maybe it is just burried somewhere.

Part of the poor customer service could be attributed to lack of paying for good customer service or not training for customer service properly. Over extended support teams and people can quickly lead to poor or lacking customer service. These elements can quickly lead to a miserable experience, but having people in a service world that are not truely passionate about product and the customer seems to be a common trait everywhere. Where I find great customer service, there is support from top to bottom in the organization for training and caring for the employees, but the biggest factor is passion. Passionate service folks will knock your socks off everytime, given they are not over stretched or worn down.

Follow the passion



18 September 2002

Interactive Awards

Could it be information and site continuity is out and entertainment and design are in? CommArts Interactive 2002 Awards are nearly all beautiful graphical works, but have little or no continuity to the global sites in which they sit. The Advertising and Business awards sections seemed to be the most disconnected, as they had sites in which they sat that were quite different from where the award winners sat.

I really was impressed with the award winners from a graphical and entertaining perspective, but from the point of sharing and connecting to related information many of the winners were disjointed. Nearly all the winners were in Flash, which has information sharing problems for users. The Web is a wonderful information sharing medium that offers a wonderful ability to express, expand upon, and interact with users and other information stores. The Flash elements seemed to be self-contained, which is a serious downside. I will go back and spend more time trying to find examples of great design and using the Internet medium well.

The Internet is many things to many people and offers many options in which to present information. The wonderful thing about the Internet is being able to extract information as well as point others to specific segments of information with out having to wade through unrelated information. Hmmm, possibly more later on this.



11 September 2002


3 September 2002

Chad's reading lists

Chad Thornton has a great list of others reading lists. Such reading lists are great ways to find new resources. Chad adds Stanford's Joint Program in Design to his list.


Udell encounters UDX

John Udell writes Interaction Design and Agile Methods over at O'Reilly Net. The article was sparked by Alan Cooper. To many of us ethnographic studies and using persona are not new ideas, but to Udell it is foreign, which makes this a good read.


17 August 2002

Interface and the customer

Adam Greenfield wrote a great article in Losing (inter)face: Customer experience and its discontents. This is a wonderful correlation and has sparked quite a great perspective on interface.

Communication relies on a transfer of information. I have been going through battles with the UPS driver lately and it is all based on that UPS sticky note that is your communication with your driver and the package you hope will arrive. This week a driver left a blank sticky, which UPS customer service stated was not possible, funny because I have it. The driver did not return the following day. The UPS site fails when the driver does not do their part and customer service can not perform properly when the commication fails. Information needs a transaction vehicle, breaking this transaction can lead to a breakdown in trust.



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