Off the Top: Design Entries
Showing posts: 16-30 of 98 total posts
A World without Steve Jobs
The news of the passing of Steve Jobs came as I turned on my iPad arriving at the BWI airport. It caused a gasp from me. Much of the prior 90 minutes were filled talking with my seat mate about the future of technology and our finding ease in using the tools we have today and their near future incarnations and beyond. The conversation kicked off with a question about iPad and differences between iPad and iPad2.
Today, what really struck as I woke today was not as much on what Steve Jobs inspired and shipped, but what didn't ship. I have had some long discussions with folks from Apple about things that got stuck in the Steve Jobs review and how to potentially get a feature or product beyond that hurdle. The attention to detail was stunning as to what the CEO focussed on and how each thing fit in not only the whole stretch of Apple products, but also all the touch points where people experience Apple. On rare occasion something that has been a bit of a clunker shipped from Apple, but mostly it is shipping great products that are well designed, well engineered, and very well built.
Having a leader understand this whole of the ecosystem of experience and making decisions to remove things that could dent that whole of the experience is essential Steve Jobs. One thing in particular sticks out is Apple not shipping is Flash in the iPhone. At the time many other smartphones included a Flash player in their devices, but it was never a good or passable experience, even when it wasn't locking up the device or crashing it. Jobs and Apple took a lot of heat for this decision, but it was geeks that cared about Flash in phone and those who only understand checkboxes when making device selection that were having the lack of understanding. The lack of Flash in iPhone and other iOS based products is one key to their ease of use and uptime, which lead to high user satisfaction of the devices.
American companies in recent years have been competing on price not quality, and therefore have largely been shipping mediocre products. The financial success of WallMart is founded on getting brands to make a cheaper more mediocre product so people own a brand that once mattered, but the product is deeply lacking in the quality they bought for a low price. The Steve Jobs Apple did not give in to shipping junk, their products may cost more than other devices, but once you add similar components to what Apple didn't cut corners on the price is rather close if not much more for the competing products. Jobs turned Apple around from a company that had become focussed on price and mediocrity and returned it to a company that focussed on "Boom" and quality with forward thinking products. Jobs shifted the focus from following to bringing the future to today with quality.
When we consider Pixar, Tim Berners-Lee inventing the web on Steve Jobs' Next Cube computer, changing the music industry with iTunes and iPod, disruptively moving the mobile phone marketplace, and countless other drastic changes one man and his companies made it is tough not to stop for a moment and be thankful and know we have been blessed with one who dreamed of greatness for the world around him and delivered it though passion and flair.
Now it is our turn not to give into mediocrity and accept the merely acceptable, but measure what we do and bring into our world and lives the greatness that should be there.
The Steve Jobs Difference
Yesterday's news that Steve Jobs resigned from is position as CEO of Apple hit hard. I, like everybody, knew this day would come but Jobs had many times cheated reality by creating a whole new one out of thin air (apparently thin air is made of hard work, insane attention to detail, knowing what the future looks like, hiring great people who can execute from that vision and have equal attention to detail along with knowing the deep underpinnings of everything they touch to to make something great, and not compromising on the way to making something great) and I had selfishly hoped his health and longevity would dance on some of that magic as well.
I was a fan of Apple products in the mid through late 80s when the Mac and MacBooks were the new and inventive darlings and also options I had to use at work. But, it was not until Jobs returned to Apple and the release of Mac OSX that I paid attention closely nor personally cared. In 2001 I was losing my laptop when I left a work project that loaned me one and was a web project built on UNIX that I went looking for a replacement as a personal computer for me. I went with a Titanium PowerBook from Apple because of Mac OSX as it gave me not only the new Mac OS and classic Mac OS to test with, but OSX is built on UNIX (Darwin, which Jobs' created at Next based on BSD) including access to the command line, and it could have a Windows emulator running to use the tools required when dealing with large organizations. All of this was in a less than one inch Titanium encased laptop, with a lovely screen, and battery that could last a flight across the US.
But, something happened I did not see coming, after a few months I was only using Mac OSX. My purchase choice was based on the capability and need to use all the various operating systems, but my use showed I only used one. Mac OSX was a giant change and revelation for me, I no longer was battling the operating system it just worked, I was able to do my job (that does not include keeping my personal computer functioning properly) and things were much easier to use. I noticed the attention to detail and careful design not only in the operating system and Apple software, but also the hardware. My hardware was lasting like no other manufacturer (my last laptop was 4.5 years old before replacing).
It was after purchasing my PowerBook that I started closely paying attention to Steve Jobs keynote presentations. The keynotes were a blast as Jobs seemed as giddy as we were about the newest things (iPod, iMac with extendable screen, iPhone, iPad, etc.) and at the same time deeply proud that Apple (his baby) was shipping yet another product that dared at greatness and changing the way things are done and the way we live our lives. (Josh Bernoff of Forrester counts 5 game changing innovations in technology as well as how these innovations deeply changed the music, film, telephone, internet, and other related industries). There has been no other single person nor company that has had that much impact.
There is No Other Like Jobs
I have long been accused of being an Apple fan boy, but I'm not so sure that I am that as much as I am a fan of nearly perfect execution of ideas that truly lead and are driven by a goal to ship things that are great. This is very much at the heart of what Steve Jobs has done for Apple. It is not only the vision, but he is the one that pays attention to the details and things that are insanely small and even things that can not be seen, but need to be there.
I have had the fortune of chatting with people at Apple in the cafe, being invited to speak to them, and pulled aside at events by a couple groups at Apple to "chat about some things" that lasted a few hours. These glimpses inside left me in greater awe of not only Apple and its very different and secret way of doing things, but of Jobs himself. I heard stories of Jobs product reviews and the level of detail of things he gets to (wire color inside a laptop, the symmetry of left and right invisible to sight laser drilled holes next to the laptop cameras in MacBook Pros - the right for an on light to show through and the left for balance, yes of something you can not see). But, I also had somebody recount a review he was responsible for the product and it didn't meet Jobs's standards and I watched the person physically recount the pain of that dressing down I imagine he got as he asked for suggestions for alternate paths to get it approved. The explanation and constraints around the feature and functionality were really well reasoned and I could see why it didn't ship. But also I was more in awe of Jobs and the realization of the breadth and depth he not only pays attention to, but the detail and quality that he demands. Not only did Jobs lead a company he checked it line by line as it was part of the vision and passion, but also he has the serious depth of understanding to have a company make things that are great.
The Measure of Things
Yes, not everything Apple ships has been perfect nor great and it would be foolish to say that. But, those teams and people do not last long who do not ship greatness. Apple will and has shipped things that are iterations on their way to something else as well as blown up products for a rebuild from square one (Final Cut Pro is in the midst of this) as well as things that are experiments (Apple TV). But, where Apple has and does stand apart is the expectation of greatness of product and having products that ship.
I have had senior executives of many tech companies as well as non-tech companies sit and ask about what I think is the difference between their company and Apple (I find this odd as I never publicly mentioned any interaction with Apple other than customer until this post).
This questioning has repeatedly come from senior management at Microsoft, whom I really like, but hasn't shipped anything great (perhaps other than Xbox) even though they have always had great things in R&D for years. The answer to Microsoft about the difference comes down to expectations and rewards. At Microsoft employees are reviewed on a sales and marketing model where the top third get really good salary increases and good bonuses, the middle third based on reviews get moderate increases and most years some bonus, and the bottom third has to reapply for their job or find another one. What this model of reward does is have nearly every employee game the system to be the white knight at the end of the day (just before review) sweep in with a great solution. The problem with this approach is the systems are so complicated and complex that they are not integrated nor tested well enough (often this needs many months of planning, if not years) to make a seamless solid product. Then I get asked what the Apple model is, which is really simple: All teams are given the task of making a great product and if the product meets expectations and review of the one with the insanely careful eye as well as does well in the marketplace the whole team is rewarded well, if not the team is reconfigured to better meet expectations (rumors of whole teams being dismissed have not publicly confirmed, but that would never surprise me).
Apple works and is set up as a whole to work together in clusters of people focussed with one driving mission. There is an also a culture of "what would Jobs do" that is more than myth and that matching of vision and expectations really extend broadly and deeply. But, the one thing I fear and have seen in the past year or two in Apple products is a slipping of quality and attention to detail in tiny ways. Not having the Steve Jobs with final insane attention to detail and vision review doesn't catch the things that make a deep difference. There is a lot of magic in Steve Jobs that can not be replaced (I strongly believe everybody has a gift that make them special and the world a much better place for having their gift in it, but Jobs has had this in volume like no other).
More Than Product
In 2005 I was moved by one rather short presentation like I had been at no other time and moved to make change. This was Steve Jobs' commencement address at Stanford given after his return to Apple after stepping away to battle cancer. The Jobs 2005 Commencement Address - Stay Hungry. Stay Foolish. was and still is amazing. It was amazing in the craft of it in writing and delivery, but also the message. I grabbed a copy of this a day or two after I heard about it and listened to it nearly every time I travelled (which was a fair amount then). I continued listening to this about once a month for years and need to return to it.
For all of this and more I wish Steve Jobs deep thanks and wish him peace and comfort moving forward. Steve is the embodiment of of the Apple Think Different mindset and we are all better off for it.
Designing Advanced Deisgn - Julian Bleeker notes from Kruzeniski Workshop
Every now and then I run into a post that brings back that passion and understanding at what is at my core. A post that I wish I wrote or had been able to express what is there at the core. A post with so many great bits that if I high lighted the great parts the whole thing would be yellow (not that I highlight much in yellow (more of orange, pink, and blue sort of guy).
Julian’s Notes from the Workshop on Designing Advanced Design
But enough expounding, what tickled my interest is Julian Bleeker's IxD 2011 Designing Advanced Design Workshop blog post which are notes from Micke Kruzeniski's IxDA workshop (you know, like the title says). The workshop exercise is interesting, but there this post really is enjoyable for me are the insights and everything that follows.
The focus on optimization and efficiency at a set size for certain processes and outcomes is critical. Once you scale beyond that efficiency decreases and costs rise. This lesson is one I see many small and smallish companies run up against. This can be really interesting to watch with internet-based products as it takes many people to keep something up and running and optimized, even when the design, functionality, purpose, and interactions with the service really haven't changed with the only change being there are many more people hitting and using the service than there were prior. In theory you are not producing any more of anything as it is all a copy of digital internet thing X, which sole ingredient is energy to appear as an interactive (or even static) internet object or interface elsewhere.
I also like this illustrative piece in the workshop as it brings to the forefront something I continually ponder as a differentiation crack between the US and Europe (possibly elsewhere in the world, but I don't have those examples) on production of things. In the US the common push is to get big and dominate, but in Europe, there are so many people who produce at a scale that gives them optimal quality and they do not move beyond that scale. As long as the crafts people can create a product at a scale that they can make a living and have the product be the best it can be without sacrificing quality they know their production threshold and where to stop. They have perfection in their mind and they have no or little interest in moving beyond that strict measure. (This European sense of quality is surfacing in locally grown food and artisan food circles in the US and other crafts.)
Krizeniski's 3 Approaches to Advanced Design
The Kruzeniski's workshop put a focus on 3 approaches to advanced design, which really require skilled designers who deeply understand their specialization, depths knowledge of materials, and the process of creation in that field. (A theme that surfaces in the BBC's Genius of Design, which I reviewed).
The three approaches are: 1) the Outlier, which works in what if? scenarios; 2) The Pantry that builds and iterates and tucks all of these steps and creations away to have on hand at some later point; 3) The Northstar, which takes a long view at the potential in the future and works toward that over time (see the Audi incremental iterations from future concept car to real product in the R8 that is used as an example).
There is so much more in Julian's collection of notes and insights found and shared in the workshop, that the whole piece is well worth a read.
The Genius of Design - BBC Series Overview
This past Summer (2010) the BBC (BBC 2) showed a five part documentary series on design, called The Genius of Design (TGoD). This series is similar to Gary Hustwit's Objectified, but TGoD goes much broader and deeper offering a better reflection of the reality of design only seen through that depth. Think of Objectified as a taste sampler of TGoD. There are some people in common between the two whom are interviewed and focussed upon, but life is breathed into architecture, process, visual, industrial, and many more slices of the design world that bring design to life in TGoD. It is a wonderful look at the real nature of design.
The Five Episodes of The Genius of Design
The five episodes are: 1) Ghosts in the Machine; 2) Designs for Living; 3) Blueprints for War; 4) Better Living Through Chemistry; 5) Objects of Desire. The core focus is on the deep consideration and understanding that goes into design. It is this rigor of understanding and working through to final product all based on a core objective. Throughout the five series the focus on a deep understanding the materials deeply, use, impact on the people interacting with what has been designed, and development processes (as well as optimizing them).
Standout Themes
The obsession to understand the materials used and objects being design with depth and breadth is not the only standout theme. Many other themes and take away ideas stood out not only when watching, but also now many months later.
Focus on End Use and People Using Product of Design
One major reoccurring theme throughout is the focus on end use. The the products not only should be pleasing nearly (possibly to the point of being emotive), but they must also be usable, and do what it is intended to do very well. A continual focus on the person using what is designed is one of the central tenets of design and with out this it is something other than design.
Breadth of Design Disciplines and Roles
To the point of design having a focus on the person using what is designed, the breath of roles within design was brought up. Wonderfully, Peter Boersma's T-Model was directly mentioned in when discussing the breadth of expertise with required depth and roles in design that are required to all come together to optimally create a final product that is please and usable for the person who engages with the final product. While watching the whole series the focus on various disciplines and roles is very evident and when listening to the designers talk about their own focus and discipline (all largely falling under the moniker of design) as it relates to final crafting of the final object) it is they all have depth in their own discipline, but understand the materials deeply and the class and required needs for the final product very well.
Every Designer Has A Chair In Them
Another reoccurring thread, that gets depth of focus a few times, is the idea that every designer has a chair in them (this has become a meme in the broad design community from the near instant this was uttered mid-Summer). The chair is emblematic of the need for utility (purpose, comfort, durability, etc.) as well as providing style. A chair that collapses is not well designed. The chair also often has requirements beyond basic sitting, which can include long term comfort, ability to stack and store it, be environmentally friendly, and many more possible variations. This intersection of use, style, material, and production around the chair leads to a lot of the depth of understanding required to get to a final product prototyped, tested, and into production. This depth and breadth that designers put in is often not considered by people outside the design community, but also the depth and rigor involved in design is missed in some disciplines that are tangential to design, but do not consider themselves purely in the design profession.
Process Design and Optimization
Within the Blueprints for War episode the focus of designing the process was often repeated. The episode focussed on Britain in World War II and the need to have mass production of goods needed for the war that worked for their purposes, but there were limitations of materials and time needed to get mass amounts of goods in military personnel’s hands. Streamlining production and simplifying the goods became essential, but as well thinking of solutions seemed like their was expansive production (dummy planes, etc.) and alternate facilities (fake factories) were included in the design mix.
Wishing for More
In all this was a fantastic series for those in and around the design profession, those who intersect with design, and just fans of design.
Social Design for the Enterprise Workshop in Washington, DC Area
I am finally bringing workshop to my home base, the Washington, DC area. I am putting on a my "Social Design for the Enterprise" half-day workshop on the afternoon of July 17th at Viget Labs (register from this prior link).
Yes, it is a Friday in the Summer in Washington, DC area. This is the filter to sort out who really wants to improve what they offer and how successful they want their products and solutions to be.
Past Attendees have Said...
"A few hours and a few hundred dollar saved us tens of thousands, if not well into six figures dollars of value through improving our understanding" (Global insurance company intranet director)
From an in-house workshop:
"We are only an hour in, can we stop? We need to get many more people here to hear this as we have been on the wrong path as an organization" (National consumer service provider)
"Can you let us know when you give this again as we need our [big consulting firm] here, they need to hear that this is the path and focus we need" (Fortune 100 company senior manager for collaboration platforms)
"In the last 15 minutes what you walked us through helped us understand a problem we have had for 2 years and a provided manner to think about it in a way we can finally move forward and solve it" (CEO social tool product company)
Is the Workshop Only for Designers?
No, the workshop is aimed at a broad audience. The focus of the workshop gets beyond the tools' features and functionality to provide understanding of the other elements that make a giant difference in adoption, use, and value derived by people using and the system owners.
The workshop is for user experience designers (information architects, interaction designers, social interaction designers, etc.), developers, product managers, buyers, implementers, and those with social tools running already running.
Not Only for Enterprise
This workshop with address problems for designing social tools for much better adoption in the enterprise (in-house use in business, government, & non-profit), but web facing social tools.
The Workshop will Address:
Designing for social comfort requires understanding how people interact in a non-mediated environment and what realities that we know from that understanding must we include in our design and development for use and adoption of our digital social tools if we want optimal adoption and use.
- Tools do not need to be constrained by accepting the 1-9-90 myth.
- Understanding the social build order and how to use that to identify gaps that need design solutions
- Social comfort as a key component
- Matrix of Perception to better understanding who the use types are and how deeply the use the tool so to build to their needs and delivering much greater value for them, which leads to improved use and adoption
- Using the for elements for enterprise social tool success (as well as web facing) to better understand where and how to focus understanding gaps and needs for improvement.
- Ways user experience design can be implemented to increase adoption, use, and value
- How social design needs are different from Web 2.0 and what Web 2.0 could improve with this understanding
More info...
For more information and registration to to Viget Lab's Social Design for the Enterprise page.
I look forward to seeing you there.
Paparazzi on Mac Fix-up
Since I upgraded to Apple's Mac Leopard I have had intermittent issues with Paparazzi for Mac, a webpage screen grab tool that will make an image of the full page. I am not sure what version I had, but am fairly sure it was still version 0.4.3 from my Tiger build. My issue was it would not render pages and would just stay blank.
In search of a remedy I went to the Paparazzi page and grabbed the 0.5 beta. When I loaded this on my MacBook Pro with Leopard 10.5.2 it the application would just crash. This was a step in the wrong direction.
One thing to keep in mind is I am a huge fan of Skitch, which I use for capturing sub-page elements. The ease of use, beauty in the interaction would make it really difficult for another tool to supplant the viewable screen grabs and sub-page screen grabs of Skitch. The freakishly ease of moving grabs and images out of Skitch into the apps and places I need to use the images and places I want and need to share them is unparalleled in any other application on any platform. So, I am looking for a full webpage screen grab tool
Call for Help on Twitter
I put a call out to friends on Twitter for an alternate resource. As is normal with Twitter I had a response with in minutes and many responses in 30 minutes. Jorge Arango made the great suggestion of using FireFox Extension - ScreenGrab, which I loaded and does a good job. Occasionally, I want to grab images of variances across many browsers, so I kept listening.
Another FireFox and Mozilla offering was surfaced by Joshua Porter of Page Saver by Pearl Crescent. The full paid version offers sub-page screen grabs, but it whole of the tool looks decent.
Nate Koechley stated his Paparazzi 0.4.3 was running just fine on his Leopard 10.5 and 10.5.2 installs. I went back to Paparazzi and grabbed the 0.4.3 install and used it to replace the 0.5 beta install. I started up Paparazzi and it ran just fine, just like it used to. The bugginess with my old install may have been that I had not recompiled Paparazzi to run under Leopard, which is what reloading essentially performed.
I am not one to always stop looking once I found what I was looking for (things are not always in the last place you look), so I listened to The Ronin and his suggestion for WebSnapper from Tasty Apps, which looks to be the next step up from Paparazzi with the breadth of output it offers. But, the downside is WebSnapper does not offer a preview of the output page as Paparazzi does.
The Result
It looks like Paparazzi (repaired) 0.4.3 will be my replacement for Paparazzi for pages it will deal with and WebSnapper will be its likely back-up. I hope that one day Skitch offers a full-page screen grab of web pages, but that day is not today. I am deeply appreciative of all those that offered their responses on Twitter.
New Profession Unfolding In Beauty and Geekery
A week or more ago I ran across the incredible video of Blaise Aguera y Arcas presentation of Photosynth and Seadragon at TEDTalks 2007. The video is stunning work of Seadragon and Photosynth bringing a collection of images to life from one or more resources.
While the video and ideas behind the tools are incredible displays of where we are today with technology and where we are heading, this caused some ideas I have been trying to get to gel to finally come together. In this video Blaise states (my own transcription):
So what the point here really is, is we can do things with the social environment taking data from everybody, from the entire collective memory of what the earth looks like, and link all of that together and make something emergent that is greater than the sum of the parts. You have a model that emerges of the entire earth, think of it as the long tail to Stephen Lawlers Virtual Earth work. This is something that grows in complexity as people use it and whose benefits become greater to the users as they use it. Their own photos are getting tagged with metadata that somebody else entered. If somebody bothered to tag all of these saints and say who they all are, then my photo of the Notre Dame Cathedral suddenly gets enriched with all of that data. I can use it as an entry point to dive into that space in that metaverse, using everybody else's photos, and do a cross-modal and cross-user social experience that way. Of course a by product of all of that is an immensely rich virtual models of every interesting part of the earth, collected not just from overhead flight and satellite images, but from the collective memory.
Torrent of Human Contributed Digital Content
What this brought together was the incredible amount of human contributed digital content we are sitting on top of at this moment in time. This is not a new concept, but what is different is the skills, tools, and understanding to make use and sense of all this content are having to change incredibly. The Photosynth team is making use of Flickr content that has been annotated by humans (tags, titles, and descriptions), as well as by devices (date, time, location, etc.). This meta information provides hooks put pull disparate information back from its sole beauty and make an even greater beauty and deeper understanding. The collective is better than the pieces, but pulling to collective together in a manner that is coherent, adds value, and brings deeper appreciation is where get hard.
Much of information understanding and sense making to date has relied on human understanding and we have used tools to augment our understanding. But, we now need to rely on deeper analytics in quantitative methods and advanced algorithms to make sense and beauty out of the bits and bytes. The models of understanding are changing to requiring visualizations methods (much like those of Stamen Design) to begin to grasp and see what is happening in our torrent of information at our finger tips and well as make sense of the social interactions of our digitally networked and digitally augmented lives.
Amalgamation of Designer and Quant Geek
What gelled in my mind watching the Blaise demonstration is there is a skill set missing in the next generation comprised of amalgamated design, information use, analytical foundation, and strong quantitative skills. I have clients in start-up businesses and in enterprise that are confronting these floods of information they need to make sense of from folksonomies and customer generated content (including annotations and regular feedback). The skills needed for building taxonomies are not translating well when the volume of information the information managers are dealing with is orders of magnitude higher than what they dealt with previously. The designer, information architect, and taxonomist who have traditionally have dealt with building the systems of information order, access, and use are missing the quantitative skills to analyze and make sense out of a torrent of loosely structured information and digital objects. Those with the quantitative and strong analytical skills have lacked the design and art skills to bring the understanding into frame for regular people grasp and understand.
This class of designer and quant geek is much like the renaissance men, but today the field of those forging new ground is open to men and women. The need to understand not only broad but deep sets of data and information so to contextualize it into understanding is the realm of few, unfortunately as there is a need for many.
I know of limited pockets of people with the skills to do the hard work of querying the vast array of information, objects, and raw data then make something of value of it. But, there needs to be more of these people getting trained as designers with solid quantitative and analytical skills (or the converse). Design shops are missing the quant geeks and engineering shops are missing the visualization geeks that bring this digital world rich in opportunity into something that makes sense and beauty.
If you know people like this that are bored, please let me know as I am finding opportunities flowing.
Las Vegas is First Life's Attempt at Second Life
I arrived in Las Vegas last night feeling slightly out of sync with the world around me. I realized that Las Vegas is the First Life's version of Second Life. When I mentioned this to a friend in a chat they stated, "but the people are real". This was after I had just come through the Las Vegas Airport, which was filled with people who looked as if they just stepped out of Second Life.
Las Vegas seems to have taken the User Experience and turned it up to eleven. Everything is synthetic, which is horribly disconcerting. When manufacturing user experience we must have a foundation on the real to build upon and shape things from. Las Vegas has no foundation in the real as it uses manufactured experiences as its foundation for building upon, there is no firm ground to use as context as it is all manufactured.
When I go to New York, London, or Amsterdam there is a flood of real experiences to use a frameworks for building a user experience. These places have a firm ground to build augmented or shaped experiences on top of, but Las Vegas has only a foundation in the plastic and manufactured. In Second Life there is the option to close that world and rejoin the grounded experience, but Las Vegas that button is a car, plane, or bus out.
This morning I went in search of the 24 hour breakfast in the massive hotel, only to find it served at a restaurant that did not open until 6am (0600). In this purely synthesized world their is no irony in this as it only a play on reality, which uses the unreal as a foundation. The only options for breakfast at 5:30am were Technicolor gelato and alcohol.
I was sure Las Vegas was based on Second Life (or the converse) when a dear friend stated he was trying to get a tour of Hoover Dam and other local sights by helicopter. He seeming had found the fly button in Las Vegas.
Mach Aram has Moved On
While browsing through my feeds this morning, I saw a very familiar face staring back at me. I looked at the words around it, which included, "You see, the best creative director I've ever met has died." The next line confirmed it was Mach Arom that was being discussed. I knew him through friends while I lived in San Francisco and he was incredibly giving, kind, friendly, creative, and a great cook. The first time I met Mach he showed me his business card that unfolded into a resume and portfolio. This was the most incredible card I have ever seen and I have tried to describe it many times, but it just had to be seen. It unfolded chronologically and was easy to follow what panel to read in what order.
I was always very happy when Mach was involved with a party or any outing. I ran into him last a few years ago (perhaps eight years ago) in Kramer Books on DuPont Circle in Washington, DC. He was in town for an interview and looking at moving back. He has been on my mind since and is part of my web friend searches that I do on occasion to catch-up with people.
The Mach Aram Memorial Site is a testament to his great spirit and gifts that he shared openly. He could warm a heart on a grey day and find the beauty in everything. He left this world giving, as one would imagine people like him doing.
Peace
A Product Whose Time has Come
I found my current favorite shoe maker (at least for my typing shoes - thanks to Merlin for the term) Terra Plana has a new product whose day has come. They are selling the TripClip that saves the back of your trouser legs from getting caught under your shoes. This malady has been striking me as my shoes do not have the heal that my older ones did, meaning I am always pulling at my trousers to get the bottom of the leg out from under the heal of my shoe.
Personal Disconnectedness of Travel and Generic Architecture
Um, what does one do at 2am in the morning (after sleeping four hours and waking at 1am)? Blog.
Unfocussed Cursor Blinking
I am finding that this long distance traveling has been really increasing my personal disconnectedness time this year, where the mind, body, and soul are not joined. Some call it jetlag, but it seems deeper. There were times yesterday where my motor skills just were shot (as they normally are with long travel on the first day). Other times my mind would just freeze mid-thought or sentence. It is not a bad thing, but more of a just "is" thing. It feels like the unfocussed blinking cursor syndrome, where a window on the desktop has a blinking cursor and you believe that if you type your text will show up there (the password box on a web form), but in reality it is some completely different window (like chat session) that has focus and displays the text as you hit enter to submit.
The SimCity Model for Urban Redevelopment
At a meal yesterday (brunch at Darling Harbor or dinner at Bondi Beach) I began to think that many cities are just replications of SimCity with similar architecture, where the cities are rather modern and/or developed in the mid-1800s. You can plop down a new structure that is similar to one from another city. Much like the new buildings in Darling Harbor look strikingly like the new Baltimore, Maryland Inner Harbor. Much of Sydney yesterday felt like something on the North America West Coast, as they were built and grew up about the same times in the mid-1800s and had similar cycles of growth over time. On Pitt street in Sydney, where it is a pedestrian mall, it really felt like there were some Commonwealth flourishes, like shopping arcades, put in San Francisco's Financial District.
Architecture as Cultural and Location Grounding
This quasi-generic western culture Pacific Rim architecture washing tended to compound the personal disconnectedness I was experiencing. Not only was my being disconnected, but the physical markers of my surroundings were off kilter as well. I somewhat experienced that in Berlin last Fall with the new modern architecture around Potsdam Platz. I felt far more grounded and connected in Friedrichshain as it was not modern and had native architectural elements that were not pan-global.
When I travel to Europe I like doing my time correction to resolve the personal disconnectedness is Amsterdam as it is distinctly Amsterdam. I know internally that I am in a different city, different country, and different culture. But, in Amsterdam they speak English very well and are technically adept (often leading to better understanding of mobile usage and other technosocial interactions that are missing in America as it lags Europe with technical adoption on many many fronts.
Similarly, I found Innsbruck to be similar to Amsterdam in its distinctive architectural elements, but even its modern architecture was very germanic. Growing-up I was a model railroad fan, but many of the buildings were not similar to the architecture I knew growing up on the West Coast of the United States as the larger makers of pre-built buildings and models for model railroads was from Germany, the Netherlands, or Belgium (I really do not remember the name of the company), but when taking a train from Schiphol to Amsterdam many of the post-war-modern (World War II) buildings looked straight out of the scene set catalogs for modern railroads. But, there were many buildings in Innsbruck that had the same architecture mixed in to the Tyrolean architecture.
Domain of Digital Design Includes Strings
Many of us around the digital design profession consider visual pixels our domain, information as content and its structure is our in our domain, and the ease of use as part of our domain (all of this depending on what label or design community we align with). Strings do not fall into the design camp. By strings I mean data strings, which include date stamps, URLs, identity strings, etc. These often fall through the cracks.
In the last year or so these have become quite important to me as I look at the URLs on this site (vanderwal.net) and they are not as friendly, readable, or guessable as they should be. There is no understanding what http://www.vanderwal.net/random/entrysel.php?blog=1862 will lead to. Do people actually care about this?
Attention to Strings
I find not everybody cares about data strings, but some people do and many devices and services do too. We know many people do not pay attention to their address bar when surfing the web, but when they copy a link to send to a friend or IM a friend, they often look at the URL as a double-check. This is where confusion comes in, they have no idea that blog=1862 is the post they are wanting to share and it takes them out of a simple flow if they want to make sure it is the right thing.
Not only do people care by devices and services care about what is in strings. When a site is scraped by a search engine one of the important components in weighing the validity is the words in the string. If "blog=1862" were some thing that I wanted to ensure had optimal opportunity to surface in any of the major search engines I would want to ensure some key terms were in the URL that was being scraped and used. To the search engines 1862 means very little.
Human Readable
The goal is to have these data strings human readable, which leads to text that machines can read and used in algorithmic and automated filters and optimization tools. Not only do URLs need help, but so do date strings. Date strings should be easily understood and they should be labeled with relevant time zone if time is displayed as well.
Ground Control to Major Thomas - Where Are You
Again I turn to my own blog and its less than optimal state of being for my fodder. Since Fall of last year my vanderwal.net site has been hosted in Australia (a wonderful hosting company Segment Publishing (SegPub)). Part of this means that my time stamp for posting my blog entries grabs the local date and time. Since last Fall I have been blogging from the future, or so readers have been thinking. In a couple weeks I may actually be blogging from a the local timezone for my blog, but it is something I need to change.
One complication I have is I post content from various timezones. I could make all dates local to where I post, or choose the Greenwich Mean Time (GMT) as a default and label it properly as such. One of the things that the date and time stamp for posts does get mostly right is it is understandable. Many times we see sites with the tech generic "2006-7-23T2:44:03Z" rather than a more easily human readable "7 July 2006 2:44:03AM GMT".
Data Strings Design Worthy Too
I hope these examples from my own site (a self-built blogging tool that I have not touched much since 2001 or 2002, which I use but not fix or move away from) help illustrate the confusion unattended to date strings play. If we care about the experience for people coming to our sites we build and design we need to care about the little things, the details, like URLs and date strings.
[Yes, I will fix my site eventually. I have been waiting for that magical downtime to sort through porting all my posts and related metadata into a real blogging tool, as I really do not see me finding the time or desire to start tackling all that I want and need to fix in my own dear little tool.]
Acceptance of Innovation Takes Time
This past week Boeing cancelled its in plane internet connection services, called Connexion. The service has been in development for six years, but only in limited service for about 18 months. Boeing stated it did not get the acceptance and use of the service it expected. While Boeing was using satellites, which produce solid quality, its competitors are using less expansive and more fickle cellular approaches.
Acceptance Takes Consistency and Ubiquity
If I remember right it was only two or three airline carriers (Luftunsa) that had this service only on some of their planes. The people who I knew who used Boeing's services on airlines loved it, but they were never sure if the plane they were flying on would have access. This lack of consistency lowered the expectations of those who loved the service. These early adopters were reluctant to encourage others as the service may not be available. There are many people that want this type of service and to the level of bullet-proof service Boeing provided.
Air travel (like many others in the service industry) is an industry that is build around habits. Heavy travelers all have very set patterns and even well patterned alternate habits. They have certain airlines they fly (affinity programs encourage this), what airlines they use, hotels, and rental car they depend upon. The big mantra is no surprises and consistency. Packing their travel bags and gear with expectations of that they will need, with a big nod to what will not be needed so it is not packed (lighter travel is better than heavy travel). Depending on internet connection on the plane for many was not consistent and could not planned around.
Be Patient
How would Boeing get to the expected customer base? As a start they should take a lesson from Amazon, which puts innovative ideas in place all the time, but then lets the users catch-up to the tools. With Amazon their early adopters will use and play with their innovations (around which Amazon uses the feedback and iterates the products). Did Amazon announce their gold box? No, they put it out there and tested it and over a couple years it has become a staple that many people use as part of their regular Amazon experience. Amazon is doing similar things with tagging on their product pages and it is growing slowly.
Tagging is another area that is a slow growth. Currently there is less than .5 percent (half of one percent - comprised from Nielsen estimate of 750 Million people on the web and a compiles number of 2 to 4 million people using tagging services, not including blog categories as tagging) of people on the web tagging. Even with all of the hype tagging is still out in the long tail, and is an edge activity. Will tagging hit the next phase of innovation growth and spike in usage, the hockey stick curve, in the near future? It will take patience, consistency, iteration, and much better light bulb moments (quick a ha moments for those not using tagging).
Broadband In Planes Doomed?
It sounds like there are other technologies that are doing similar things to what Boeing was trying, but not as solid. These technologies are less expensive to implement and lower costs for those that fly. Can a poorer technology take off? The VHS (a greatly inferior product to Betamax) took the market.
It seems there is a future for broadband for those companies that can stay for the long run and help build demand and wait for demand to catch-up to innovation.
Terra Plana Pleasure
My Terra Plana Boi shoes arrived today. They not only fit, but they are very comfortable out of the box. I had tried a pair at Imelda & Louies in Portland, Oregon but they did not fit and I needed the next size up, which they did not have. I enjoyed shopping directly at the Terra Plana site and even though they are a UK firm they have local U.S. shipping. Brilliant that!
The true test will be walking around in them in the upcoming weeks and months. These are replacing my 18 month old Born (semi-racing/driving) shoes that I really liked, but they no longer make. One of the things that interested me was Terra Plana shoes are environmentally friendly, which is really rare in the shoe making business (at least from what I have read) with the toxic glues and plastics. The only important thing is how they fit and how comfortable they are for a day of walking, as well as how well they hold up. If these are still in regular use in 18 months I will be a huge fan (I am well on my way to being that now).
Is the U.S. Behind in Design?
Kathy Sierra posts about Does the US suck at design? The Difference Between the US and Switzerland on her Creating Passionate Users site. Kathy has great examples and the comments (like many many sites) hold many great gems (I posted there, but take time to read the other comments).
This subject is one that I have been thinking about a lot over the past couple years as I have been traveling for work and conference to Europe, Canada, and around the U.S. There are distinct differences between the countries and cultures. I have not been sure if the U.S. is just too familiar to me, which makes those things that are different more attractive, or if it is just much better design that is really making a difference.
The breadth of design understanding in the U.S. seems narrower than in Europe. I normally have great conversations about design and developing products for use by people while I am in Europe, but in the U.S. the discussion is more on the process or tools than the end result.
Yes, I understand this is largely generalizations and there are some great designers in the U.S. and some great products. I have been trying to sort through the seeming proportion of well designed products and environments between the different cultures. The general understanding of design in the role it plays in business and product success broader in Europe (or it could be an extremely skewed population that I interact with in Europe at conferences, on transportation, in cafes, etc. The experience really has my deeply enjoying the work I do in Europe, I enjoy the work in the U.S. as well, but in the U.S. I am more selective.