Off the Top: Information Design Entries

Showing posts: 46-60 of 130 total posts


28 December 2004

Information Waste is Rampant

Fast Company published costs facing business. The top four relate to poor design and information use: Poor knowledge harnessing ($1.4 Trillion); Digital publishing inefficiencies ($750 billion); Data quality problems ($600 billion); and Paper-based trade processes ($400 billion). That is 3.15 Trillion U.S. dollars down the tubes with no benefit.

The solutions are not that difficult, but everybody seems happy to use the rear view mirror to view the future.

Christina stated, "What me worry" about design and business. The whole CIO is a sham as the CIO is a technology driven person, which is tangentially related to information and technology still hinders information flow if not planned for properly (more on this is coming in the near future here on this site). There needs to be a chief level position that cares about the information, the people using it, and the people who create the information. To Christina's post I responded with the following on her site (posted here so I can better keep track of it):

It seems like the 80s all over again. The focus on design in the to late 80s, mostly with unified branding and creative practices formally brought in-house. There was a lot of push around design, mostly labelled branding (nearly the exact same discussions, but slightly different terms). Much of this was around the brandhouses like Landor. The business community embraced the results and tried to incorporate the creative culture as part of their own.
What happened? The innovators were bought by large advertising or public relation firms and the firms changed their industry term to communication companies. Companies created corporate communication divisions (comprised of adversising, PR, branding, and other creative endevors) and had high level management visability.
By the early 90s the corporate environment had largely subsumed the communication into marketing and business schools that has embraced the creative mindset followed suit. Today marketing is often what trumps design and there is no creative in marketing. The creative departments by the late 90s had been gutted by the web craze. This left business types with little creative craft understanding as those driving what was once good.
It is not suprising that currently named "design" is taking off, as what was good about the creative was gutted and most companies lack central design plans. There is tremendous waste in cross medium design, as few sites are built with an understanding of the digital medium, let alone cross platform design or true cross media design. Part of the problem is far too few designers actually understand cross-platform and/or cross-media design. There is millions wasted in bandwidth on poor web design that is using best practices from the late 90s not those from today. There is no integration of mobile, with a few exceptions in the travel industry. There is still heavy focus on print, but very little smart integration of design in the digital medium. This even applies to AIGA, which is a great offender of applying print design techniques on the web. How can we expect business design to get better if one of the pillars of the design profession has not seemed to catch on?

There are large problems today and we need to break some of our solutions were have been trying to get to solutions that work. Not only do today's solutions not work today, they will not work tomorrow as they are only stop gaps. Cross-platform, cross-device, and cross-medium design solutions are needed, but technology is not here to deliver and few that I have run across in the design world are ready for that change as they have not made the change to today's world.

Today's designer focusses on getting the information in front of the user and stops there. They do not consider how this person or machine may reuse the information. There is so much yet to improve and yet the world is progressing much faster than people can or want to change to keep up. There are designers and developers who will not build for mobile (it is not that hard to do) because they do not see them in the user logs. They fail to see the correlation that their sites suck for mobile and mobile users may test once and go somewhere else for their information. The people that are seeing mobile users in their logs are the ones that have figured out how to design and develop for them properly (most have found that it is relatively inexpensive to do this). This is not rocket science, it is using something other than the rear view mirror to design for now and the future.



6 November 2004

Model-T is User Experience Defined

Peter Boersma lays out Model T: Big IA is UX. I completely agree with this assessment and view. The field of Information Architecture is very muddled in the eyes of clients and managers as those pitching the services mean different things. Personally I think Richard Saul Wurman's incredible book on information design labeled "Information Architecture" caused a whole lot of the problem. The little IA was evident in the Wurman book and there are many concepts that were delivered to the IA profession from that book, but it was largely about information design.

Getting back to Peter Boersma's wonderful piece, the Model-T hits the correlated professions and roles dead on. This is essentially how things are organized. There are some of us that go deep in more than one area and others that are shallow in most, but also tend to provide great value.



26 September 2004

Preview of Visual Rhetoric in a Digital World

I went on a little book buying spree this past week as I am finishing reading the last binge buy or two. I picked up a couple O'Reilly reference books (will review them later) and a few books from the interaction design, cogsci, and information design arena. The one that is standing out in as I preview them is the Visual Rhetoric in a Digital World : A Critical Sourcebook by Carolyn Handa. This book is a collection of essays and articles from various well quoted and referred to designers, writers, and academics. Looking through the references and end-notes the heros of communication research are used for the foundations of those chosen to write. Visual Rhetoric is focussed on the academic world, but if we are not learning every day we will never get better, and this book could fill in the gaps.

The book is broken into five sections: Toward a Pedagogy of the Visual, The Rhetoric of the Image, The Rhetoric of Design, Visual Rhetoric and Argument, and Visual Rhetoric and Culture. The names of the writers that jump out are Gunter Kress, Catherine L. Hobbes, J.L. Lemke, Rudolph Arnheim, Roland Barthes, Scott McCloud, Jeffery Keedy, Jessica Helfand, Keith Kenney, Michele S. Shauf, Richard A. Lanham, Robert Horn, and Bell Hooks drew my attention. I have a very strong feeling this will be a great resource. I don't think it will bump Digital Ground by Malcolm McCullough from my vote for the best book I have read this year, but it is proving 2004 is a very strong year for books.



1 September 2004

Gordon Rugg and the Verifier Method

In the current Wired Magazine an article on Gordon Rugg - Scientific Method Man (yes, it is the same Gordon Rugg of card sorting notoriety). The article focuses on his solving the Voynich manuscript, actually deciphering it as a hoax. How he goes about solving the manuscript is what really has me intrigued.

Rugg uses a method he has been developing, called the verifier approach, which develops a means critical examination using:

The verifier method boils down to seven steps: 1) amass knowledge of a discipline through interviews and reading; 2) determine whether critical expertise has yet to be applied in the field; 3) look for bias and mistakenly held assumptions in the research; 4) analyze jargon to uncover differing definitions of key terms; 5) check for classic mistakes using human-error tools; 6) follow the errors as they ripple through underlying assumptions; 7) suggest new avenues for research that emerge from steps one through six.

One area that Rugg has used this has been solving cross-discipline terminology problems leading to communication difficulties. He also found that pattern-matching is often used to solve problems or diagnose illness, but a more thorough inquiry may have found a more exact cause, which leads to a better solution and better cure.

Can the verifier method be applied to web development? Information Architecture? Maybe, but the depth of knowledge and experience is still rather shallow, but getting better every day. Much of the confounding issues in getting to optimal solutions is the cross discipline backgrounds as well as the splintered communities that "focus" on claimed distinct areas that have no definite boundaries and even have extensive cross over. Where does HCI end and Usability Engineering begin? Information Architecture, Information Design, Interaction Design, etc. begin and end. There is a lot of "big umbrella" talk from all the groups as well as those that desire smaller distinct roles for their niche. There is a lot of cross-pollination across these roles and fields as they all are needed in part to get to a good solution for the products they work on.

One thing seems sure, I want to know much more about the verifier method. It seems like understanding the criteria better for the verifier method will help frame a language of criticism and cross-boundary peer review for development and design.



13 August 2004

Design Engaged Announced

A new design forum has been announced, Design Engaged has been organized by Andrew Otwell and will be held in Amsterdam, Netherlands November 12 to 14, 2004. The format sounds very tempting.



3 August 2004

UXnet Aims to Unite the Splinters

Having trouble figuring what group will help you in your carreer as as a web designer that keeps information architecture, usability, interaction design, experience design, etc. in your toolbelt?

It seems there is a group that has come togther to help be the glue and bring all of these splintered groups together. UXnet aims to be the glue that draws the groups together. Many designers and UX/IA/ExD/Etc folks are lost in finding one good home and one or two good conferences. There are many resources, too many is what much of these designers and researchers say. Many of us wear many hats and need a good cross pollination to get better.

I have hope that UXnet will help close the chasm that keeps everybody apart. There are representatives from many groups as a part of the team pulling things together.



1 August 2004

Profiled at InfoDesign

I am the current InfoDesign Profile - Thomas Vander Wal. This was harder than I thought it would be an many alternate answers ran through my mind, but I finally narrowed it down as much as I could. Peter has many other wonderful profiles and interviews at InfoDesign Special. I have been inspired and found new resources from these glimpses into other designers lives.



16 July 2004

Web Standards and IA Process Married

Nate Koechley posts his WebVision 2004 presentation on Web Standards and IA. This flat out rocks as it echos what I have been doing and refining for the last three years or more. The development team at work has been using this nearly exclusively for about couple years now on redesigns and new designs. This process makes things very easy to draft in simple wireframe. Then move to functional wireframes with named content objects in the CSS as well as clickable. The next step is building the visual presentation with colors and images.

This process has eased the lack of content problem (no content no site no matter how pretty one thinks it is) often held up by "more purple and make it bigger" contingents. This practice has cut down development and design time in more than half and greatly decreases maintenance time. One of the best attributes is the decreased documentation time as using the Web Developer Extension toolbar in Firefox exposes the class and id attributes that provide semantic structure (among many other things this great tool provides). When the structure is exposed documentation becomes a breeze. I can not think of how or why we ever did anything differently.



1 July 2004

Tweaking the Botox Pixels

We have made some minor tweaks to the presentation of the site. The menu bar has had the underlining removed on hover. Each of the items in the menu now has borders that change with hover and selection to create a little cleaner look.

The date bar in the weblog has been padded and has a slight border to off set it from the page and make the date more readable, the date has bugged me for a long time.

The permalink (comments) page now has a title of the entry. The entry titles have been added to the monthly archive pages also.

Lastly, the link to the Quick Link RSS feed has been added next to the Quick link title. This should make it easier to follow those links, should you wish. The Quick Links get updated far more regularly of late and there are some good gems that get nestled in there.



30 June 2004

Future of Local Search on Mac

One of the best things I found to come out of the Apple WWDC keynote preview of the next update of the OS X line, Tiger, Spotlight. Spotlight is the OS file search application. Not only does Spotlight search the file name, file contents (in applications where applicable), but in the metadata. This really is going to be wonderful for me. I, as a user, can set a project name in the metadata and then I can group files from that point. I can also set a term, like "synch" and use AppleScript and Search to batch the files together for synching with mobile devices, easily. Another nice feature is the searches can be saved and stored as a dynamic folder. This provides better control of my Personal InfoCloud.

Steven Johnson provides the history of search in Apple, which has nearly the same technology in Cosmo slated for release in 1996.



The User's Mind and Novelty

My commute-time reading of Steven Berlin Johnson's book, Mind Wide Open included the discussion of attention today, toward the end of Chapter 5, as Steven pointed out that Dopamine regulates the "novelty-seeking" axis. I began to think about MTV, Web development, advertising, and other entertainments. It seems much of the creative force in entertainment and design is aimed at triggering the novelty-seeking part of our brain to draw attention. I throw Web development in there as there is a desire for over decorating and using cool Flash (I love Flash, but it is often used as a container for content, which inhibits the easy consumption of the information) where it is not best used.

This also reminded me of a rough theory about executives and content owners and their understanding of Web design. The content owners and managers that get involved with their Web development want exciting and flashy sites developed because they are bored with their content. They have been working with their content for years and it is not interesting to themselves any longer, in short it is work not fun and the Web is fun. There seems to be a correlation to the formality of the content and the desire for Flash and over-the-top visual design. The finance and budget people want a banker lamp with words moving out of them. The legal department wants highly-graphic backgrounds for their text.

The cure for this injection of excitement is turning the focus to the users of the content, that are not bored with the information and need to find the information and are often craving the information. Focussing the content owner on how to make the words that are important and the text of desired information easy to consume helps turn the situation from decoration that distracts the user. The next step is to user test and show the roadblock, if not worse, that stands between the user and their desired information.

In terms of "novelty-seeking" for the users, their desired information is often the novelty. On information sites the users what to come and get what they want easily and quickly. Providing clarity to help the user get that which they need is the best service. The design should not be boring, but should be well though out to help direct the user's attention to what will help them the most. Information design skills and a solid understanding of how to use the medium well will benefit the user greatly as it will the content owners.



30 May 2004

Make My Link the P-link

Simon hit on plinks as an echo to Tim Bray's comments and variation on Purple Numbers (Purple Numbers as a reference). As I have mentioned before, page numbers fail us and these steps are a good means to move forward.

Simom has also posted in more plinks and in there points to Chris Dent's Big Day for Purple Numbers.

I have been thinking for quite some time about using an id attribute in each paragraph tag that includes the site permalink as well as the paragraph with in that entry. This would look like: <p id="1224p7">. This signifies permanent entry 1224 and paragraph 7 with in that entry. What I had not sorted out was an unobtrusive means of displaying this. I am now thinking about Simon's javascript as a means of doing this. The identifier and plink would be generated by PHP for the paragraph tag, which would be scraped by the javascript to generate the plink.

The downside I see is only making edits at the end of the entry using the "Update" method of providing edits and editorial comments. The other downside is the JavaScript is not usable on all mobile devices, nor was the speed of scrolling down Simon's page that fluid in Safari on my TiBook with 16MB of video RAM.



4 January 2004

Victor Summarizes Recognizing Digital Genre

Victor provides an overview of Recognizing Digital Genre, which is very similar to Andrew Dillon's Shape of Information. The quotes and insights of Recognizing are quite interesting to me. When you perform a lot of user testing this becomes apparent as you watch users place their mouse where they expect information as they try to perform tasks. I am thankful for the link to research.



2 January 2004

InfoDesign is Now InformationDesign

Bogieland's InfoDesign has redesigned, restructured and moved to InformationDesign. The new site still has the great daily content and gems, but now includes sections for events, people, and others that have been part of the site, but not as easy to find. I also like the new XML feed, which will make seeing the updates more easily.

The new structure and design may make this site more than just my must read every morning before work, but also a resource to come return to regularly when I have more time. Peter and conspirators have done a great job with the new site.



23 December 2003


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